Sph 2d With Opencl Gpu - Detailed Analysis
Around 20k particles. Interaction with mouse at the end. Video is accelerated by 3. Group Name : Compute Group Description : The demo is created using 65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ... 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times. Implementation of PCISPH ("Predictive-Corrective Incompressible
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