Media Summary: 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times. Just a quick video about my work yesterday - I implemented a solution to the N-body system. It's no way optimized yet and I ... In this video, David Richie, President of Brown Deer Technology, presents
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Opencl Sph Simulation 1 - Detailed Analysis

131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times. Just a quick video about my work yesterday - I implemented a solution to the N-body system. It's no way optimized yet and I ... In this video, David Richie, President of Brown Deer Technology, presents 65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ... about 4K Particles average 160fps on Intel HD4000 Graphics with Implementation of PCISPH ("Predictive-Corrective Incompressible

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