Media Summary: 65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ... 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up Latest progress on Smoothed Particle Hydrodynamics interactions. Demonstrates elastic interactions between elastic matter like ...
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Opencl Sph Simulation 3 - Detailed Analysis

65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ... 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up Latest progress on Smoothed Particle Hydrodynamics interactions. Demonstrates elastic interactions between elastic matter like ... about 4K Particles average 160fps on Intel HD4000 Graphics with Implementation of PCISPH ("Predictive-Corrective Incompressible

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