Opencl Sph Simulation 4 - Detailed Analysis
65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ... In this video, David Richie, President of Brown Deer Technology, presents 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times. about 4K Particles average 160fps on Intel HD4000 Graphics with Implementation of PCISPH ("Predictive-Corrective Incompressible
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