Mythruna Random Dungeons Coding Live Stream - Detailed Analysis
(Note an hour earlier tonight) Part 4 of this continuing series, we will expand the To take a break from overall map generation, I think tonight we will revisit In this continuing series, I will start adding some test Continuing directly from last week, we'll be fleshing out the Going to start building the data needed for town placement but first I'm going to take a quick digression into After some setbacks this past week, continuing where we left off last week and trying to finalize town placement. For those who ...
(Note: earlier time) We'll finally get around to implementing the simple " (Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the Tonight I will continue with some of the AI stuff by starting to add the perception layer at least enough for the gaefen to query their ... One day early because I'll be away tomorrow night... still working off the to-do list to do a release next weekend. For those who ... Making a final push to convert the last of the prototype This is a walkthrough of the semi-public 10 year anniversary release (10 years since the last public release). Contact me here (in ...
Trying to stay motivated as we reach the end of this long AI refactoring. I'm beginning to see the light at the end of the tunnel.
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