Mythruna Game Scripting Coding Live Stream - Detailed Analysis
(Note: earlier time) We'll finally get around to implementing the simple "dungeon Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it. For those who asked, here are ... (Note: earlier time) I'm going to mess with some Back to the regular time at least for this weekt) Let's get started moving the cave After some setbacks this past week, continuing where we left off last week and trying to finalize town placement. For those who ... (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ...
I'll review where caves are and work on some bug fixes. For those who asked, here are some pertinent links: ... Tonight I will start hooking up sound effects to in- Going to start building the data needed for town placement but first I'm going to take a quick digression into random number ... (Note: earlier time) I'm going to try to add map zoom and feature layers. For those who asked, here are some pertinent links: ... Making up for missing Friday, I'm going to see who can show up tonight as I work through some items left on the release to-do list. Integrating cave layouts with the world generator. For those who asked, here are some pertinent links:
Tonight I'll probably talk a little about what went into the performance release and then pick some bugs off the backlog to knock ... Tonight I will try to fix the bug found last week in the contact debugging visualization. If there is time, we'll extend that to work with ... I'll be going over what's in 2023-09-07's release and maybe fixing a few low-hanging bugs. For those who asked, here are some ...
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