Media Summary: After some setbacks this past week, continuing where we left off Going to start building the data needed for Catching everyone up on roads and cities and then continuing with
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Mythruna Final Town Placement Coding Live Stream - Detailed Analysis

After some setbacks this past week, continuing where we left off Going to start building the data needed for Catching everyone up on roads and cities and then continuing with (Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the dungeon "game" if there is ... Continuing on the rivers from previous weeks, I'll be inserting generated ponds and lakes into the world where the rivers and ... Not exactly sure what we'll do tonight but I have a long to-do list and we can just pick things from it. For those who asked, here are ...

Back to the regular time at least for this weekt) Let's get started moving the cave Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ... (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the dungeons to be more than one level and add ... (Note: earlier time) We'll finally get around to implementing the simple "dungeon game" scripts I talked about in previous (Note: earlier time) I'm going to try to add map zoom and feature layers. For those who asked, here are some pertinent links: ... Making up for missing Friday, I'm going to see who can show up tonight as I work through some items left on the release to-do list.

I'll be going over what's in 2023-09-07's release and maybe fixing a few low-hanging bugs. For those who asked, here are some ...

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