Media Summary: Ported to SDL2 library, uses hardware-accelerated graphics, but keeps old-school DOS 16 color text mode. Added dynamic lights, doors, projectiles and very basic AI. In this video I look at how the "traditional OLC" method of
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Raycasting Engine Another Preview - Detailed Analysis

Ported to SDL2 library, uses hardware-accelerated graphics, but keeps old-school DOS 16 color text mode. Added dynamic lights, doors, projectiles and very basic AI. In this video I look at how the "traditional OLC" method of I've provided the code necessary to facilitate floor and ceiling reflections (meaning the reflections themselves and how the fade is ... This short video shows some basic features of my Still kinda unsure what this'll turn out to be, but hopefully it'll be cool! Made in: Gamemaker Studio 2.

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