Raycasting Engine 2 - Detailed Analysis
Still kinda unsure what this'll turn out to be, but hopefully it'll be cool! Made in: Gamemaker Studio Thank you so much for all the support from my part 1 Updates include: added slightly better perspective, allows for multi-level walls, different coloured shapes, and the all important ... In this video I look at how the "traditional OLC" method of Description In this video I am explaining After a few optimizations I was able to achieve a reasonable frame rate with fully textured walls. Unfortunately I only had one ...
Updated by brightening things up a bit and adding multiple textures. A primitive 3D
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