Media Summary: Loading a huge terrain when your game starts up, can easily make the loading time feel long and frustrating to the player. Instead ... Yayy! The game is nearly ready to actually become a game! I've added (experimental) This world is not pregenerated, render distance on the server set to 148. The holes in the world is due to voxy not catching up ...
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Multi Threaded Chunk Generation - Detailed Analysis

Loading a huge terrain when your game starts up, can easily make the loading time feel long and frustrating to the player. Instead ... Yayy! The game is nearly ready to actually become a game! I've added (experimental) This world is not pregenerated, render distance on the server set to 148. The holes in the world is due to voxy not catching up ... Multi threaded chunk loading/mesh generation :) This is a comparison between 1.7.10 and the newest snapshot, 14w29b and it's new "super fast" OpenGL MineCraft Multi Thread Chunk Loading 🎅

Decided to revisit the C++ Vulkan project after not working on it for 10 months. The codebase probably isn't great considering this ... Being hard at work, I have managed to incorporate a seamless infinite Nitrocraft - yet another Minecraft clone using C++23 and OpenGL (work in progress). Github repository: alanitro/Nitrocraft.

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