Xna Normalmapping 1 - Detailed Analysis
Note that I couldn't get the high quality version of this video to process successfully on YouTube, so this is a lesser quality version ... My little terrain engine with some nice shader techniques, including per-pixel lightning and fancy A video with the UI I made a few weeks ago, some behind the scenes data/content loading and stuff of that sort. The textures and ... The bullet holes no longer hang over the edge. So the depth buffer worked! The near and far clipping planes had to be restricted ...
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