Media Summary: Terrain Size : 32768 m² Trees : 10 000 000 Drawcalls : 400-800 FPS : 80-400 fps Memory : 1.3Go brighter version; recommend you watch 1080 HD version) nBody simulating 10 million particles in URP, all having collisions with depth texture.
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Unity3d Mini Galaxy Simulation By Computeshader Gpu Computing - Detailed Analysis

Terrain Size : 32768 m² Trees : 10 000 000 Drawcalls : 400-800 FPS : 80-400 fps Memory : 1.3Go brighter version; recommend you watch 1080 HD version) nBody simulating 10 million particles in URP, all having collisions with depth texture. This is just an early sneak peek of something I've been working on, more to test my new capture setup than anything else. This is a short clip showing a project done on a weekend to learn about using Quite a while back I was playing around with the density wave theory ( and ...

In this video I'm showing my implementation of a Flocking describes the behavior of swarming animals like birds or in this case fish. With three rules (cohesion, alignment and ...

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