Source Engine Dynamic Lighting Test - Detailed Analysis
This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though. An explanation of the technology behind the using env_projectedtexture instead of the usual Not an important video at all, just showcasing an idea I had for editing angles and other attributes via a CFG file rather than a ... This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Small idea, quick build, nice effect no? Prefab available here:
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![Dynamic Skybox Test [Source Engine]](https://i.ytimg.com/vi/g5YtVXbBQmU/mqdefault.jpg)






