Real Time Rendering Assignment Reflection Normal Maps - Detailed Analysis
A scene developed with OpenGL in C++. Includes examples of: Cubemap Skybox, Reflectance, Refraction, the Fresnel Effect, ... This video demonstrates the implementation of CS7GV3 RealTime Rendering Final Assignment Reflective Shadow Maps Real Time Rendering Textures and Normal Maps Normal Mapping Using OpenGL. Real Time Rendering Assignment! XNA demo of HLSL shaders implementing Phong illumination model with point lights, spotlights and tangent space
Shaders showing reflectance, refraction (with chromatic dispersion), and
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