Media Summary: I finally managed to get rid of Pygame. Now everything gets drawn in This is the first episode of the 'Terrain I had a really busy month visiting family, having them visit me. While on holiday I knuckled down into a*
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Pathfinding Experiment Rendered With Opengl - Detailed Analysis

I finally managed to get rid of Pygame. Now everything gets drawn in This is the first episode of the 'Terrain I had a really busy month visiting family, having them visit me. While on holiday I knuckled down into a* Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern In this tutorial I'll show you what instancing is and how you can make use of it in order to vastly improve the performance and look ... Very simple demo to show A* algorithm in work.

Early progress with my graphics engine "TEngine", made with C++ and Small demo of a functional A* algorithm based on mesh based graphs for NPCs. In this case we are chased by a monster. This is ... In this tutorial I'll show you how to easily integrate transparency into your

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