Opengl 2d Ball Physics Simulation - Detailed Analysis
This is the first video of my brand-new chanel. It's a I recently added Separating Axis Theorem to my game engine, which is an approach for working out There are tons of videos on YouTube of people building their own Here I show the first in a series of videos implementing a simple but man, rigid bodies got hands Really into it? Want the source code? Join my Patreon! Obstacle ... This is not terrain from heightmap, i made this terrain in Blender and then exported it as .obj and then imported it in my engine.
This is my final project for Computer Graphics course at Politeknik Caltex Riau, taught by Mrs. Wenda Novayani. For more ...
Photo Gallery
![[OpenGL] 2D ball physics simulation](https://i.ytimg.com/vi/G4unHgKuQn4/mqdefault.jpg)


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