Multiplatform Libgdx Gamedev Tutorial Part 3 Our First Background - Detailed Analysis
Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... Starting to develop effect system: warnings that are going to be shown above the tiles before the enemy strikes there. Transcript: ... The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ... Hey guys! In this episode we add entities and prepare for adding collisions and gravity. CollisionRect Time to implement the stats and make them affect Let's change the player display depending on what he has chosen in-game!
Now we can lose with stype! Adding fonts and displaying player lives and defeat message. Transcript: ...
Photo Gallery


















