Gamemaker 2 Game Dev Prototyping A Pathfinding With Local Avoidance - Detailed Analysis
This video was supposed to be about changing the sprite depending on which the side the player is on but that video is going to ... Code: Check out The Lost and The Wicked: ... Hey ! This is the second part of my platform This basics video tutorial shows you how to create a very simple "follow" a target Ai/ This advanced video tutorial shows you how to create the most powerful target ai/ In this quick video, I have made a pathfinder to follow a player around a maze. The path finder will follow the player until it meets ...
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![[Gamemaker 2] Game dev prototyping - A* pathfinding with local avoidance](https://i.ytimg.com/vi/sZltX74T0yE/mqdefault.jpg)


![[GameMaker] Local Avoidance in concurrent states](https://i.ytimg.com/vi/p8_JREdtcB0/mqdefault.jpg)


![[GameMaker Studio 2] - 1000 Zombie Local Avoidance Test](https://i.ytimg.com/vi/BgglWyPx9T4/mqdefault.jpg)

![[GameMaker Studio 2] Multi-layered Pathfinding](https://i.ytimg.com/vi/BQS5bV4_JEA/mqdefault.jpg)


![Pathfinding #1 - One line [Game Maker Studio 2 | Basics]](https://i.ytimg.com/vi/RmOqnp5d33Q/mqdefault.jpg)
![Pathfinding #3 - Best with grid [Game Maker Studio 2 | Advanced]](https://i.ytimg.com/vi/gqzsBhb7ov4/mqdefault.jpg)


