Media Summary: totally random, inappropriate (& too many) colors/textures. well, those aren't the only things needing to be fixed. 8) its totally linear ... Procedural room generation - Procedural object placement depending of witch room type - Managing closing doors - Managing ... Day 2 For this update: * Performed some major refactoring of C# code * Added doors * Added the ability to perform generic ...
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Game Concept Prototype Automatic Dungeon Generator - Detailed Analysis

totally random, inappropriate (& too many) colors/textures. well, those aren't the only things needing to be fixed. 8) its totally linear ... Procedural room generation - Procedural object placement depending of witch room type - Managing closing doors - Managing ... Day 2 For this update: * Performed some major refactoring of C# code * Added doors * Added the ability to perform generic ...

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