Media Summary: Precisely jumps across large sector height differences and across pits. Jump length varies from 480 pixels in a small sector ... Nothing much to see here. Just experimenting around with the smoke that's in AEoD, and decided to throw up a test I decided to document the process by which I made 'animated' clouds in
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Duke Nukem Skybox Tutorial For Gzdoom - Detailed Analysis

Precisely jumps across large sector height differences and across pits. Jump length varies from 480 pixels in a small sector ... Nothing much to see here. Just experimenting around with the smoke that's in AEoD, and decided to throw up a test I decided to document the process by which I made 'animated' clouds in In this video I explore the last of the three

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