Doing Vulkan In Hard Mode Using Zig Vulkan Coding - Detailed Analysis
I did it! It wasn't easy, but I pushed through all the chapters up to chapter 5. Still a lot of refactoring ahead before it looks clean, but ... I threw away two perfectly good weeks refactoring vkguide Yes, I did hop on the extremely exclusive, members-only hype train known as Today, I ported over a few glitch-related compute shaders to the I threw together a basic procedural terrain generator Took me 9 months to get this damn triangle. A blog post (by Richard Geldreich) about all the nuances of OpenGL: ...
For a long time, I really didn't understand where
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