Media Summary: After having read most parts of the book "3D seeded procedurally generated terrain and rendered as one mesh. No textures used - 03/ most important new feature: terrain collision detection. Intersection is only done on one point (the feet are a bit in the ground).
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Directx 11 Game Programming Project Wip 2 Custom Obj Loader - Detailed Analysis

After having read most parts of the book "3D seeded procedurally generated terrain and rendered as one mesh. No textures used - 03/ most important new feature: terrain collision detection. Intersection is only done on one point (the feet are a bit in the ground). This is an example three-dimensional scene in Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and While at university studying computer games technology, I was tasked with broadening my knowledge of

Rendering a cube and rotating it with keyboard input. Made with C++ and version 0.1.0.1 found on itch.io! Download : source: ...

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