Directx 11 Game Programming Project Wip 2 Custom Obj Loader - Detailed Analysis
After having read most parts of the book "3D seeded procedurally generated terrain and rendered as one mesh. No textures used - 03/ most important new feature: terrain collision detection. Intersection is only done on one point (the feet are a bit in the ground). This is an example three-dimensional scene in Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and While at university studying computer games technology, I was tasked with broadening my knowledge of
Rendering a cube and rotating it with keyboard input. Made with C++ and version 0.1.0.1 found on itch.io! Download : source: ...
Photo Gallery











![[DirectX 11] World, Grid, Camera, Cube](https://i.ytimg.com/vi/4DTw5oJAW9U/mqdefault.jpg)


![[C++][DirectX11] External 3D Box ESP WIP](https://i.ytimg.com/vi/I1SiTi8COUs/mqdefault.jpg)


