Media Summary: Demo of my own 3D engine written from scratch in C++ and Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Video showcasing various tonemapping operators, bloom effect (no threshold) with progressive downsampling/upsampling, and ...
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C Opengl High Dynamic Range - Detailed Analysis

Demo of my own 3D engine written from scratch in C++ and Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern Video showcasing various tonemapping operators, bloom effect (no threshold) with progressive downsampling/upsampling, and ... A Real-Time Physically-based Rendering Engine written in C++ and Bloom makes for some pretty glow effects,

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