Arma 3 Editor Tutorial Text Intro With Sound - Detailed Analysis
Hi guys, this is a simple video on how to call a few Use code line 1: class CfgSounds { tracks[]={}; class Track01 { name = "Track01"; In this video i will show you how to create two scripts for your mission, and add two different types of codes for two different types ... UPDATE: Put their behavior to "SAFE" instead of "CARELESS" so they patrol with weapons down but will still react to enemy fire. All commands used: Alternative link for the code: Example mission ... description.ext----- class CfgSounds { // List of
These are the few ways to display sidechat / subtitle suite your taste and mission, scripts as follows: sidechat: [west, "HQ"] ... If you want a good place to follow the missions/mods etc. I work on, you can follow my Facebook page here: ...
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