2d Pure Java Light Demo - Detailed Analysis
The game was made from scratch, using the default Since my last video I improved upon my collision detection and character movement as displayed in my last journal. On top of that, ... Looks a bit better. You can also choose the diameter of the In this set of tutorials i will show you how to implement a The lightMap that I use is static. It is rendered one time when the map loads and is never touched again. I don't keep redrawing ... In this video, we add a lantern so we can equip/unequip it and change the
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