Libgdx Features Box2d Character Controller Test - Detailed Analysis
A little prototype i did for QBOB. More on the blog... This video is a part of demonstration of vehicle 2d physics simulation using Java, I'm now able to load levels I've made in Blender including collision detection. In this I introduce the initial logic necessary for a 2D physics simulation to work -- a World, a Body and Fixture for the logo, and all ... Links in the description. Hope everyone enjoyed! Anything else you want a
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![roboPetto - physics tests [libGDX + scene2d + Box2d]](https://i.ytimg.com/vi/abYSGedys2I/mqdefault.jpg)