Complete Studio Scene 04 Optimizing Textures Optional Aximmetry Tutorial - Detailed Analysis
Adding specular lighting effect ○ Defining Bookmarks in the Flow Editor ○ Adding Ambient Occlusion ( Importing the 3DS Max model through Collada ○ Adding the Creating the mirroring effect on the floor surfaces ○ Adding environment map based reflection effects. Adding glow (Bloom) effects around the shining objects ○ Demonstrating the Highlight Map feature. Baking the lighting maps in 3DS Max ○ Applying the maps on the Introduction ○ Analysing the original 3DS Max render of the
Connecting videos and external inputs to the virtual screen ○ Adding a Video Menu.
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