Arma 3 Editor Tutorial Damage Setdamage - Detailed Analysis
All commands used: Alternative link for the code: I am considering ... Today I demonstrate the use of the random function (BI Wiki link regarding Random - Heli INIT: wokka = "test_EmptyObjectForFireBig" createVehicle position this; wokka attachTo[this,[0,1.5,-1]]; In the prior version I played with simply setting after "the cure" . it works as it should ....1 full hit in a leg (or arm) cause you o drop in pain. a glancing shot will make you bleed, but ... Liked the Video? Subscribe: ☆ This video covers how to destroy a building that is apart of the map.
Today I demonstrate the use of the BIS_fnc_destroyCity function which can be used to randomly destroy buildings in a given area ... Code used in my mission: p1 gethitpointdamage "Hitlegs" == 0 and p2 gethitpointdamage "HitHands" == 0 and this and p3 ... Something I put together to kill power to Lightpost objects if a computer is interacted with. I am ignio PC_1 init: powerkill = PC_1 ... I've been gone over a month, and some incredible Today I go over how to setup an object cleanup script to cleanup any dropped items around the player for your missions in bomb="M_Mo_82mm_AT_LG" createVehicle (getPos IED); deletevehicle IED; Other bombs you can try: ...
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